Happy 2018 to all my readers! As I do from time to time, I'd like to start this year of blogging off by highlighting a couple of crowd-funded projects I'm following.
The first is a card game called "The College Experience", put together by some folks in Grand Rapids, Michigan. Now, I have to admit a little bias, here - the artwork for this game is done by a very dear friend of mine, through whom I was able to get access to a play-testing copy. While not particularly complex, as a pickup game for a spare half-hour or so it does it's job well, especially in the endgame when the players are getting a little more desperate to fill one of the two victory conditions (either holding the "Diploma" card when the draw pile runs out or, in one of the games more elaborate jokes, getting all three of the other highest value cards at any one time. These three cards, of course, represent Good Grades, Enough Sleep, and your Social Life). With just a single day left in the campaign, the game has raised nearly 30% more than its original goal, which is a victory condition in itself.
Also crowd-funding this month - although it's really more of a subscription drive, the goal-meeting aspect is something of a formality, given the circumstances - are the next two issues of the excellent pulp fantasy and science fiction adventure magazine Cirsova. The magazine has apparently been doing quite well for itself, since the two-issue digital subscription is a whopping $1. With the back issues going on Amazon for about $3 each (for Kindle Readers, of course, the physical copies are more costly no matter which way you buy them), the magazine is practically being given away - and, if you still need convincing, most of the first three issues are literal giveaways at the magazine's website. But don't delay too long, the subscription is only open until the end of the month!
No matter if you're a reader, a gamer, or both, there's nothing quite like helping someone else fulfill a creative dream. Although the technology is only a few years old, it's amazing the kind of things that can be produced by crowd-funding. Both of the projects I've mentioned here have met and exceeded their initial goals, and I hope the successes of these projects inspire their creators for a long time to come.
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